To continue my career as a technologist, with an emphasis on consulting and advising clients to help them achieve the best possible solutions to their business objectives. Through expert use of a diverse range of platforms, I hope to continuously expand my personal knowledge base so that I always remain the "go to" consultant for immediate and correct technical advice.
I have delivered, as a lead consultant within the Salesforce Marketing Cloud's Professional Services team, complete marketing solutions for several large enterprise businesses in Australia. In addition I have delivered countless bespoke solutions to address specific business needs for clients from the enterpise level down to medium-sized business customers. Again, at Amicus Digital, as one of the Solution Architects I've worked on a wide range of my client's marketing solutions across many verticals.
Specific clients and examples are available upon request.
March 2016 - Current: Solution Architect at Amicus Digital
May 2013 - March 2016: Senior Technology Architect at Salesforce.com
May 2012 - April 2013: Technology Architect at Exacttarget.com
November 2011 - April 2012: Technical Specialist at Salesforce.com
Februray 2008 - November 2011: Senior Digital Developer at Global Red
For the past 4 years, I have been working on a Grand Strategy game set in a procedurally generated universe. Through this project I have gained extensive knowledge and experience in an insane number of fields, from keplernian and newtonian physics to compiler construction and graphics-engines. I have a self-imposed restriction to use as few existing libraries as possible which has forced me to learn every aspect of development along the way. The entire project is being developed in C++11 with only a few dependencies so far: OpenGL, FreeType, GLM and SDL. Source code is available upon request; never-updated blog here.
I've since given up on the above to a large degree, I found that my ability to architecture a massive code-base is lacking. So I've taken on some smaller scale projects, with the specific ideal of crafting beauty within the codebase. I have completed a multi-player networked pong clone. The crowning achievement being my own coded lag-compensation and prediction which allowed for a very robust, fast-paced game to be played with minimal network side-affects.
I have also managed a long-standing Dungeons and Dragons community online and successfully ran a number of campaigns; though it is now defunct. I've also recorded a terrible solo album (actually two, and jesus they are bad).
My personality is a little loud sometimes, I have a big voice when I feel it needs to be heard. I have a gift of thinking from a practical standpoint but have always maintained my ability to step back and think about how things should be. I feel this has served me well in my career.